PROJECT

Showreel


A professional compilation showreel showcasing key cinematic projects, immersive attractions, and high-end 3D animation work completed during my tenure at Attraktion!.

Technical Role

As CG Supervisor and Lead Artist, I was responsible for look development, shader authoring, lighting direction, and final rendering across most of the featured films. The projects were developed using Maya, Arnold, Redshift, and Unreal Engine, with compositing finalized in Nuke.